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Mike McGee

GAME DESIGNER & QA MANAGER

I'm Mike, a game designer and quality assurance manager with AAA and mobile game development experience.

Level & Narrative Design

BIT.TRIP RERUNNER Level

I designed and published the level using BIT.TRIP RERUNNER's in-game level editor. The level is loosely based on 3-act story structure and features 3 difficulty levels. You can watch footage from this level here.

UEFN Narrative Game

I designed a narrative game using the UEFN suite of tools. I scripted conversations and utilized logic to enable/disable them in a particular order based on Conversation Events. You can watch footage from this game here.

Portal 2 Levels

I designed and published two Portal 2 levels using the in-game level editor. I made a co-op and a single player level, both of which are available for download on Steam Workshop.

Systems & Combat Design

Americana: The Card Game

Americana: The Card Game is a card game by AvianRampage Productions, which can also be played virtually on Tabletopia.com.
Learn more about the project.

D&D Beyond Homebrew Creations

I designed and published two sub-classes on D&D Beyond: Way of Tai Ki Monk and Poison Master Ranger.


Revolt! (Unreleased) 

I designed the resource system for the board game, Revolt!, as well as characters and action cards, and balanced crisis cards that players could collectively resolve by strategically pooling resources. You can view examples of this design work for the Crisis Cards and Characters.

Game QA Projects

Mortal Kombat X

QA Tester

Mortal Kombat X is a AAA fighting game by NetherRealm Studios. I worked as a QA tester for pre- and post-launch content.

Mortal Kombat Mobile

QA Tester

Mortal Kombat Mobile is a mobile-based fighting game by NetherRealm Studios. I worked as a QA tester for this project.

Big Buck HD

Game Tester

Big Buck HD is an arcade shooting game by Play Mechanix, Inc. I worked as a tester for post-launch updates.

 

Get in touch at mikemcgee.gamedesign@gmail.com

 

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